Wednesday, April 23, 2014

Now that you have heard why one person would play. the question is why do I play. I play because it is a way to hear a story that you can change the out come and a fun way for me to spend time with friends. I do not see D&D more as a game but more as a time to get together with friends who have the same interests as me. It gives me a chance to also play a character that is awesome and can kill a dragon. Or think she can. in the world of Dungeons and Dragons you can create a character that can be anything and use magic and I can get away for a while and leave this world and its stresses for a while with people that are a little or lot like me. D&D is a place were just because I'm small doesn't mean that I can go and steal a diamond that is as big as my hand or, become the queen or a town or city. so that is why I play. its my out for a while and a get time with friends.
Listen to this episode

Sunday, April 13, 2014

Now that we have built a character you are probably thinking what are the weapons. well when you look at the gear in the players handbook you can get over whelmed. don't worry its not hard to figure what you need. most players get a sling shot and metal bullets to use. it also helps if you  read up on the character that you are playing to find out what you can use. with a druid that we build we can use a scimitar which is like a sword its kind of heavy but not to bad as a starting weapon. plus you can use a skin or wooden shield as to not take a casting hit on the heaver shields. or you can use a small mace or morning star. once you have that you can add the shield to your  AC and add that up and it goes a little bit higher but not much but it does help. now that we have the weapon we probably don't have that much gold left but we do need to pick up some rations and a bed roll a knife and rope. you never know when you need rope. but you have to keep track of you stuff and you can find them in the gear or equipment in the players handbook. most GM/DM's will ask do you have that so you will have to find out if you have to keep track or your stuff or not.



Monday, April 7, 2014

Ok now that we have looked at all the information to the starting of the campaign and the look at a character sheet we are going to make a lvl one character. we are going to get four d6 dice and reroll ones. you take the highest three. and you do this six times. most GM/DM's let you add a 18 if you do not roll at lest one 18 to put in any stat you want. now once you got your rolls you want to look at your players hand book and chose your character you want to play. lets look at the druid. you want to put the two highest rolls into wisdom and dexterity because with the high wisdom your druid can cast spells and dex to give you  higher chance to evade attacks because a druid can only wear light to medium armor so that the druid doesn't lose the power of the spell the heavier the armor you take a penalty on casting spells. your stats are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Since we are not a fighter we really don't need a high STR, and INT is not really needed either since your casting is WIS based. The only reason people put stats into CHA is to look nice and it helps with bluffing and diplomacy skills. We are going to need a high DEX, WIS, and CON for CON hit points and resistance. I rolled a 16, 14, 10, 14, 10, 15, so I will remove one of the 10s and put in the 18. The 18 will go in WIS the 16 into DEX the 15 into INT , 14 into CON, the other 14 into CHR and the 10 into STR. now we have to get our modifier because that is what we use for our checks and attacks. to get your modifier you have to look at the players hand book in chapter one on the table to get them. A 18 it +4, a 16 is +3, a 15 is +2 and the two 14's are also +2 and the 10 is 0. now that we have the modifiers you can get your saving throw and AC but you also have to get your armor to put in for armor class but you have your HP or hit points.   with a druid you have to roll a d8 to get your HP and I rolled a natural 8 so the druid starts out with max HP. The armor that the druid will be wearing is padded light armor which gives you a +1 to your AC and your AC is a 13 and that is with your DEX modifier and your armor added to your AC. that is not bad for a lvl one character. your spells are going to be 3 lvl 0 spells and you have to pick then out from the spell list and they have to be prepared at the beginning of each in game day. The Fort save is a 4, Ref is a 3 and the Will save is a 6 now the skills are going to base on what the player or you want the druid to be good at even tho the players hand book gives you base skills you can use them or pick your own. to get the number of skills the druid has is based on the INT mod + 4 * 4 for the first lvl and then just your INT mod +4 after that. At first lvl the max skills points you can put in is four this does not include the modifier you add to get the full skill. now that we have that we are going to be alignment of good. the weapon is a sling (1d4, crit *2, range 50 ft medium bluggeoning).  you do have an animal that travels with you is a wolf. Your feets are nature sense, and wild empathy.  whit all this information you can put this in your player sheet.  You will have to go to the GM/DM to find out what you can and can't have in your bags for supplies because some GM/DM's have stipulations on what you can and can't have. You now have a lvl one character built.

Sunday, March 30, 2014

In D&D you get a chance to craft your own items. When you kill creatures sometimes if you roll well you can get skin or poisons and other items that can be used for weapons and armor. the high a character get the more they want to go hunting for the unique or dangerous creatures for their items are worth more and make better stuff. a lot of players like going after dragons for the parts or a dragon are worth a lot especially if you can craft the items and sell them. I know when I was playing and not GM/DMing I wanted to have dragon armor for some dragon armor can protect you from the elements  plus its helps some casters to protect them with out taking a hit on casting. dragon armor is considered light armor like leather and cloth. if you ware plate and you are a caster you can take penalties for wearing plate. you will be protected but what about the party you are with are you going to be able to heal them or be able to cast that magic missal. so when you are looking at gear you need to be aware of what you can and can't wear. Sometimes you get your hands on an item that can send you to a house or a place you can place your extra stuff that you can not carry with you. or you stumble upon a wizards place that lets you come a go as you want. this is the place you do your crafting to make the armor or the weapons that let you hit harder or protect you better from magic and other abilities that creatures can have to control you or try and fear you from attacking them.
There are items that you can make your skills better like a rouge be invisible or he's slit of hand better to get items from people without them knowing. or a fight to hit harder or a sorcerer to cast stronger magic or allow a cleric to be able to cast healing spells that can not be interrupted or dispelled. there is a lot of things that can made that are better if you can craft them yourself then going out to buy them. sometimes you don't always come to a town that is selling the items you are looking for anyways so its a good idea to learn to craft them. there are times were you can go for days with out meeting a person or come to a town you are out there in the wilderness in the elements living on what you have or what is in your place that you have. so getting to know what you and your party needs makes the game a little more interesting and fun.

Sunday, March 23, 2014

Well now that we have our start now we have to figure out what is your next move do you trust the people around you or do you trust the female standing in front of you. She offers you all a drink and the others are asking what is it. She assures you all its not poison and if she wanted to kill you all then you won't be standing. That's fair enough as one says and they all drink and you decide to watch and nothing happens to them so you drink  also, next thing you are getting  a warm feeling and you noticed that the room you were in is no longer there. You are in a rock tunnel and its well lit. your party is with you and you all noticed that you have be teleported to somewhere but don't know. the woman that you were with is no longer with you. The group starts to go forward and you stay back just to get a feeling to go forward also its very strong. It doesn't seem to feel wrong or the sense that you are not in endanger so you go too.as you go down the tunnel widens up and you are soon in a huge cavern and you realize that there is a great worm gold dragon in front of you and you are not feeling feared at all. You know this to be weird because all dragon big or small have that fear factor that you have to over come other wise you would be running the other direction but for some reason its not there. The dragon starts to talk to the group. Welcome to my home I have brought you here for there is a problem with the world that lines or peace that were set forth are being destroyed and you answered the call. I have brought you here for I wanted to show you that all of us ancients are not goon as many have thought. we need your help for it since there are not a lot of us we can not stop this. we are asking for your help to restore the balance in the world. If the world keeps going the way it is war will break out in all the provinces and destroy the world as we know it. you are thinking oh great another world doom adventure and the others are already asking where to start and what can they do. she answers that she will give you one great item of your choosing. you stop in your thoughts and say what with your eyes all aglow a magical item of your choosing. that means that you can get wonders item that has alsome powers or armor that can protect you from the elements hard decision but then you realize that this will be worth it. so now you have a task to do and figure out the item you want.

Sunday, March 16, 2014

Well now that we seen a character story and got a taste of how to build a character. I will now give you a taste of the story of the place the GM/DM will throw the players in. The world is were the players are going to be in to play or have the adventure. sometimes it can start in a bar or it can start out as you run into each other by means of being attacked by random monsters. The world starts like this. The world is very divided, all elves are from the north, all dwarves are from the south, evil and chromatic dragons are from the east and from the west good and metallic dragons. the middle of the world is vast and neutral so all adventures and any body that doesn't want to live by the rules of their aliment or area go here. the dragons tend to leave everyone alone and the there has been peace in this world for over  15thousand years. now something is threating the peace the dragons are crossing the lines and destroying everything in site. an ancient dragon has awoken and is calling for help to anyone who is willing to find out what is going on.  and this is how the game starts the players are sent to an abandoned house were they are meant by a beautiful women who asks them to drink and the game begins with the players choosing to drink or ask questions its all based on what they do next.